How can I play the VR game?
Our first game about a day-in-the-life of a behavioral health social worker is compatible with most virtual reality headsets. Contact us to find out how to obtain a licensed copy of the game.
Is there an alternative to the VR game?
We want everyone to experience the game regardless of different accessibility needs. We have a laptop alternative to the game which introduces users to the day-in-the-life of a behavioral health social worker, but without the emotional triggers in the storyline, and without requiring a virtual reality headset. This alternative is accessible for users with hearing or visual assistance needs. This e-Learning game can be played on any computer or mobile device.
The target audience is middle and high school students as well as undergraduate college students. It is for anyone who wants to learn about behavioral health career pathways.
A game will make this career pipeline exciting and accessible to a younger, more general audience.
Head over to our Game Lab to learn more!
This game is ideal for 8th through 12th grade students. Project staff will come to the school at your request to facilitate the experience in an exhibit style where students go from station to station through the experience. Station 1: start with an educational module pre-briefing; Station 2: then put on a Meta Quest 2 headset (provided) for the game experience (alternatives for accessibility are provided on a laptop); Station 3: a de-briefing afterwards to process the experience and discuss career pathways. The exhibit can currently accommodate approximately 18 students per hour. Please go to our sign-up page to be contacted!
You can learn about social work at https://socialwork.wvu.edu and behavioral health at https://www.wvhepc.edu/wp-content/behavioral-health-pathways/index.html.